Output signal

In Outputs , select an output.

In Signal, depending on Internal Profile, adjust the following settings:

Setting name

Description / Setting selection

Settings

Pixel Encoding

Auto or RGB Full (8 or 10 bits), RGB Limited (8 or 10 bits), YcbCr 4:4:4 (8 or 10 bits), YcbCr 4:2:2 (12 bits), or YcbCr 4:2:0 (8 or 10 bits)

Color Space

Auto, ITU-R BT.709, or ITU-R BT.2020

Dynamic Range

Auto, SDR, HDR10 or HLG

Luminance

Select the nit level used for this output

SDI Mapping

Auto, Quad Link Four Quadrants or Quad Link 2SI (SDI 2x2 group only)

SDI 3G Standard

Level A or Level B (SDI output only)

HDCP

Disable*, Auto, HDCP 1.x, or HDCP 2.x

DVI mode

Enable to change signal into DVI signal if using a DVI connector on the display

DDC Bus Speed

Slow, Medium or Fast (HDMI only)

HDMI/DP/SDI

Interface

Reset the output interface to restore the connection

* Disabling HDCP reduces potential problems when the content is not fully HDCP compliant. When output HDCP is disabled, HDCP-protected inputs are not displayed. Please note that for SDVoE connectors, the HDCP status must be specified on the network, using the external SDVoE controller.

AdviceMore information on dynamic range settings

see LivePremier LUT Architecture application note available on www.analogway.com.

TipGood to know

  • The actual Pixel encoding and Color space used can be different from the one set in the output format. It is indicated in the details of the signal status in the table.
  • DDC Bus Speed is set to Fast by default. Using Slow or Medium speed can be needed to resolve compatibility issues when using HDMI over fiber extenders.

Setting name

Description / Setting selection

Conversion Mode

Mode

Auto or LUT

Conversion LUT

In LUT Conversion mode, select a LUT from the Conversion LUT library

Mapping

For SDR with HLG as internal profile only

  • Inverse Tone Mapping: use if if internal processing and main input are using Limited Range color space
  • Direct Mapping

Reference

For HLG ⇔ SSDR conversion only

  • Scene Referred: for camera content
  • Display Referred: for computer content

OETF

For Scene Referred only: Square Root or Strict

AdviceImporting a LUT in the library